Update History
CocoMico Quest update history: what changed in each version.
Ver 4.2.0
Bulk-pull the Jewel Gacha with Gems, and spend AP by entering a number.
We also fixed the problems you reported.
Jewel Gacha
- When your Jewel Tickets fall short of a 10x or 100x pull, tickets are used first and only the shortfall is pulled with Gems. "Bulk pull with Gems" also uses the tickets you have first.
Stats
- Added "Enter number" to the Stats screen. Turn it on and one tap of + spends the amount of AP you entered at once.
- Players who bought "Remove all ads" now also see a confirmation window before a stat reset.
Quality of life
- The first time you pick up an item or a Shiny Chest, a banner explains its effect or use. Battle keeps going.
- When you only claim "Today's Room" Ranking rewards, they are claimed without a window and announced on the battle screen.
- The Whimsical Cat is easier to tap. It stays on screen longer, and its tap area is bigger.
- The screen after you fall now shows a Max HP or DEF upgrade you can raise right there.
- Tips for new players now appear on the battle screen without pausing battle.
- "Bulk Salvage" in Gear now remembers the rarities you chose and whether to also salvage gear with bonus stats the next time you open it. Unique and Legendary must be chosen again each time you open it.
- Auto-salvage now also works on gear you get from Dungeons and the Gear Gacha. You can also open the Auto-salvage settings from the Gear Gacha and Gear Dungeon screens.
- In the Path of Restrictions, you can now reset your Coin upgrades and redo them.
- In the Path of Restrictions, the battle screen now lets you know when the "No Coins earned" restriction is coming up.
Fixes
- Fixed the Transfer ID and Support ID not showing on devices not signed in to iCloud.
- Fixed "Pull with Gems" sometimes being hidden when opening the Jewel Gacha window.
- Fixed class descriptions containing statements that don't apply on some stages or with some gear.
Ver 4.1.0
Added the Ancient regions, duels with the Masters, and jewels that boost your power further.
We also fixed the problems you reported.
The world
- Two ancient regions from St1051: 〈Mossy Shell City〉 and 〈Temple Asleep in Sand〉.
- 30 new monsters in the 3 ancient regions, and new backgrounds for 〈The Endless Journey〉.
- 6 new story scenes after St700.
- After Part One, a memory opens in Story Recall each time your best stage rises by 10 (28 in all).
- You can adventure up to St1200. More awaits in the next update.
Masters and Arcana
- At JOB Lv200, that job's Master sends you a trial. Win the duel to unlock that job's Arcana. Retry anytime.
- Your first duel opens with a scene of the Master speaking. You get reminders while a trial awaits.
- New Arcana tab in the Job Tree, grown with JP and Ancient Shards.
- JOB Lv cap raised from 200 to 500.
Jewels
- Jewels now have 6 tiers in all. "Shard" is now "Rough", with Orb, Star and Celestial above Crystal.
- A jewel drawn again at 100 becomes Surplus; 3 Surplus give 1 of the same jewel a tier higher. The top 3 tiers also come very rarely from the Jewel Gacha.
- The Jewel Collection shows one card per jewel with all 6 tiers, and the Codex rewards the new tiers.
- Draw the Jewel Gacha with Gems (100 per draw). "Pull all" uses all tickets at once.
- The Thief relic "Cat Goddess Statue" steals Jewel Tickets from regular monsters hit by normal attacks, even if they survive (chance, once per monster). Polished gacha effects, plus new ones for Ancient Shards and steals.
Long-term goals
- If you can't beat the front-line boss, your best damage (% of HP) is saved and shown as a white line on its HP bar.
- More achievement tiers, new lifetime achievements and titles, and 9 Game Center achievements.
- The Ranking's Highest Stage tab shows the 3 Challenge Run paths, with a title for a set stage on each.
- The Monster Codex gains an ancient section (434 entries) with rewards.
- With a high drop rate, bosses can drop 2 Cat Souls.
Titles
- Owning titles slightly raises Max HP, DEF and HP Regen.
- 106 titles, most sets with 4 tiers, as illustrated medals. Your equipped title shows top left in battle.
- Titles and achievements share one window; see all title progress under "In Progress".
Quality of life
- iPhone Duo open or iPad in landscape: battle and upgrade list side by side.
- No more 3-per-day limit on stat resets for "Remove Ads" owners.
- The Ranking can show a flag by names, from your device region. Change or hide it under "Ranking flag" in Settings.
- Skill details show the cooldown before reduction, and bonus stats show which stat they affect.
- Swapping top-rarity gear shows bars comparing power after upgrades and limit breaks.
- "Don't show today" for the Ranking also works when opened from the menu.
- "Screen shake" and "Fuse materials" added to Settings.
- Power Saving modes run even lighter.
- Item Codex sections now show series names.
Changes
- Jewels beyond 100 no longer turn into Gems; they move up a tier instead.
- Removed the damage cap per hit, and adjusted the growth of some skills and stats.
- Jewel ATK now applies to Total ATK at every tier. Some players' ATK may drop slightly.
- Regular monsters resist stun, paralysis and freeze for 3s after one wears off.
- Regular monsters now attack while approaching.
Fixes
- Fixed memory left in use after effects, which could close the app.
- Fixed slowdown when attacking with high-grade weapons.
- Fixed BGM playing on after switching apps right after returning.
- Fixed the background turning solid navy in dungeons with power-saving settings.
- Fixed Coin, Gem and Cat Soul counts spilling out of their frames on narrow screens.
- Fixed some symbols in in-game mail.
- Fixed skill effects showing as black squares in Ultra Power Saving.
- Fixed boss barriers and healing rings changing size.
- Fixed uneven rarity tag heights in 10x/100x Jewel Gacha results.
- Fixed Auto Prestige getting stuck at an unbeatable boss or stage.
Ver 4.0.3
You can now choose how long it takes to enter the idle screen. We also continued our measures against the game returning to the title screen.
New
- Added "Auto-enter idle screen" to the Display tab in Settings. Choose how long until the game switches to the idle screen (1 to 10 minutes), or set it to never enter automatically.
- The 7-Day Hero's Journal now shows which tasks are not done yet. The day tabs get a mark, and when only a few tasks are left, they are shown in a list.
- Added "Bonus stat reroll animation" to the Display tab in Settings. Turn it off to skip the wait each time you reroll.
- Added "Start Stage" to the Auto Prestige section of the Prestige screen. Choose which stage Auto Prestige starts from (the deepest stage at first).
Improvements
- The idle screen used to close every time a boss appeared. It now closes only for story bosses.
- The wording of the Day 6 task in the 7-Day Hero's Journal is now clearer.
- On short screens (such as foldable devices), the upgrade list now has more room.
Fixes
- Fixed an issue where the battle screen could appear small in the top-left corner, such as after opening another screen.
- Fixed an issue where idle play stopped if a ranking reward notice arrived while on the idle screen.
- Fixed an issue where the app's "Documents & Data" size on your device kept growing during long play sessions.
- Took measures against the game sometimes returning to the title screen during long play sessions. We revised how sound is handled on the idle screen and after boss battles.
Ver 4.0.2
The mighty Chimera arrives! Raid rewards now go up to Lv90 and gacha gains show at a glance. Also: measures against returning to the title screen, plus bug fixes.
New
- The Area Boss "Chimera" returns with a new look. This Elite Foe appears every 50 stages from St250, with 2x HP and 1.5x attack. Defeating it always gives Gems (up to 100 a day).
- Gacha now shows your stats before and after the gain: the total of ATK, Coins and EXP for the Jewel Gacha, and Power for the Skill Gacha. The 10x and 100x results list shows "Gains this time".
- Added "Gear Slots" to the Cat Soul Tree. Each level lets you hold 5 more pieces of gear per slot type (up to 60).
- Raid Event weekly rewards now go up to Lv90 (was Lv70), with Gems, Jewel Tickets, Dungeon Passes and Cat Souls at Lv71–90.
- Dungeons now have a time limit (90 seconds). Running out of time counts the same as being defeated.
Fixes
- Took measures against the game sometimes returning to the title screen during play or while idle.
- Fixed Coins and other drops sometimes landing off the edge of the screen or under the buttons, where you couldn't pick them up.
- Fixed the cloth wrap on Thief Cat's weapon flashing white in turns when an Epic or higher weapon was equipped. It now glows in the color of its rarity.
- Fixed the "Skill Master" achievement stopping at 60 even after collecting all 65 skills.
- Fixed Ranking rewards sometimes not arriving right after switching records, for example with Data Transfer.
- Fixed days when your record didn't change not counting as days played for Ranking rewards.
- Fixed the description of the Kill Bonus event not matching its actual effect. What doubles is the Coins dropped by Area Bosses.
- Fixed the Skill Order description of skills that use half your current MP not matching how they actually work.
- Fixed the unread count in "Gifts & news" sometimes not matching what you had opened.
- Fixed text being cut off or wrapping in odd places on some screens.
7-Day Hero's Journal
- The Day 4 task "Learn 1 skill" is now "Raise a skill in the Job Tree by 1 level", which is clearer.
- A task now completes automatically once you have maxed out every Job Tree you have unlocked, or enhanced all the gear you own to the max. If you updated after your journal period ended, you can still claim the final reward as long as you have cleared the other tasks.
- The hint on the Daily screen now reads "Clear all 7-day tasks for a Legendary weapon".
Quality of life
- We revised the conditions for Ranking rewards, so new players can also receive them by playing on 3 or more days in a week. The conditions (played on 3 or more days that week, Highest Stage St50 or higher) are shown in the rewards info.
- Invite Friends no longer counts toward Adventure Journal progress, so you can reach 100% and its Titles without inviting anyone.
- The details of skills that freeze, paralyze or stun now say that the effect lasts 40% as long on bosses.
- When entering an Invite code, you are now told when the limit of 2 per day from the same network has been reached.
- Settings is now split into 4 tabs (Basics, Display, Support, Data), so options are easier to find.
- Items picked up in battle now appear at the bottom right as icon + name ×count instead of above your head. This panel is hidden while the top-right menu is open.
- Skills you can't use because your max MP is too low now show a red "Low MP" tag. When AUTO skips such a skill, it tells you why once.
- When you are defeated in the Raid Event, you now see Coco fall before the results.
- The Titles screen now shows only the titles you own.
Changes
- After 3 timeouts in a row on a boss floor, while you farm the floor below, the boss is now retried when you switch to "Next". It used to be retried automatically after 30 minutes or a 10% ATK gain. The label while farming now just says "Farm".
Ver 4.0.1
Added a new ranking, "Today's Room", and fixed the problems you reported.
Ranking
- Added "Today's Room": a small daily contest among 30 players of similar strength. Gems are sent based on your rank.
- Added a Ranking button to the Menu at the top right.
- The Highest Stage ranking now appears when you launch the game. Choose "Don't show again today" to hide it for the rest of that day.
- The Weekly Stages Cleared and Raid tables now show the reward you'll get if you keep your current rank.
- Choose a Title in the Codex to show it next to your name in the rankings.
Quality of life
- Auto-salvage now lets you choose which rarities to salvage separately for gear with and without bonus stats.
- Added a way into the 7-Day Hero's Journal on the Daily screen.
- The Challenge Runs list now shows a description of each path and the bonus it gives.
- Claiming the 30-Day Pass reward is now part of "Today's to-do".
- AUTO TAP now turns on automatically when you unlock it with Cat Souls.
- Completing the 7-Day Hero's Journal now shows a celebration screen.
- Comfort Set 1 and 2 now show how much you save compared with buying the items separately.
- The Gear Dungeon now shows CLEAR and COMPLETE! badges, and the screen for challenging a Loop Rank is easier to read.
- Tapping a locked Challenge Run path now shows what unlocks it.
- In the Cat Souls confirmation, the "Use" button is now dimmed until it can be pressed.
- The Raid Boss Codex now opens faster.
- Auto Prestige now lets you choose where to prestige (50–90% of your Highest Stage) and turn on "Keep going until 3 KOs or timeouts in a row".
- If you time out 3 times in a row on a boss below your Highest Stage, you now farm the previous boss floor instead. You retry automatically after 30 minutes or once your ATK goes up by 10%, and right away if you switch to "Next".
- All stats now splits its breakdown into "Added" and "Multiplied".
- The Companions and bond screens now show what's left until the next Lv and how bonds grow.
- Added a guide to the 30-Day Pass and Progress Bonus at the top of the Shop's "One-time" tab.
Fixes
- Fixed the opening movie playing again if you tapped "Start" right after launching the game. Your progress was not lost.
- Fixed the Gear Dungeon getting stuck with 0 enemies left.
- Removed the limit that blocked DEF upgrades after Prestige in stage ranges where more DEF had no further effect. DEF can now be upgraded up to Lv1000.
- Fixed text being cut off or overlapping on small screens and in some languages.
- Fixed the expected weekly reward showing even when you didn't meet the conditions to claim it.
- You now get the reward from a video ad even if the ad can't be closed properly after showing that the reward was earned.
- Took measures against the app sometimes closing on some devices after staying on the Idle Screen for a while.
Ver 4.0.0
Part One of the story is complete.
Added Challenge Runs, Party Setup and Area Bosses for each region, and fixed the problems you reported.
Story
- Added 5 battles against Kodoku from St300 to St700. Part One ends at St700, and a new companion joins your party.
- After Part One, the adventure continues with a Companion's Gift and the weekly raid.
- Added and redrew story illustrations, and you can replay seen scenes in "Story Recall" in the Codex.
The world
- The boss every 5 stages is now one of 22 large Area Bosses, one per region. They glow red while winding up an attack.
- Changed the battle backgrounds and BGM for each region, and added Area Boss battle music.
New ways to play
- Added 3 Challenge Run paths: Path of Restrictions, Plain Cat Path and Slime Path. Open them with Gems from St200; each path's record permanently boosts ATK.
- Added Party Setup and Bond Lv. Once a new companion joins, choose 2 of your companions to bring along.
- Added the 7-Day Hero's Journal. Clear 7 days of tasks to get a Legendary weapon for the job of your choice and a title.
- Added the Whimsical Cat, which shows up now and then. Tap to catch it and get a gift.
- Renewed the in-game Ranking: compete on Highest Stage and Job Level for each job, and earn weekly Gems by rank in Weekly Stages Cleared and the Raid Event (up to 30,000).
Gear and growth
- Added gear of the new top rarity and its Gear Gacha. They unlock as you progress through the story.
- Added Coin Auto-Upgrade and Auto Prestige. Unlock them in the Cat Soul Tree or with a one-time purchase in the Shop.
- Bonus stat rerolls now have "Auto-reroll until rank up", and show before and after side by side, with the change in total ATK and the odds.
- In gear "Pick & Salvage", swipe across gear to select it and salvage it all at once.
- You can now put spare AP into HP and MP as well.
Quality of life
- Added Battle Settings under "Battle" (bottom left) to switch AUTO TAP, Game Speed, Auto-salvage and more, and open the Idle Screen.
- The Idle Screen now shows graphs of your earnings and stage progress. Sound and vibration are muted while idle.
- All Stats is now split into Offense, Defense and Earnings, with formulas in the breakdown.
- In "Skill Setup", set the skill order for each job and choose which skills AUTO uses.
- The game speed you choose is now kept the next time you launch the game.
Shop
- Added the 30-Day Pass and the Progress Bonus.
- Gems are now doubled the first time you buy each pack.
Changes
- Made major balance adjustments along with the new story.
- Selling gear is now "Salvage". Salvaging gives Shards, which you can use for Limit Break.
- You can Prestige once you reach half of your best stage, or 20 minutes after your last Prestige.
- Soul Dungeon enemies are now 3 large Dragons: red, blue and yellow. Each one gets tougher with the floor.
Fixes
- Reworked memory use so the app closes unexpectedly less often.
- Fixed BGM and sound effects not playing on Mac.
- Fixed sound sometimes not playing after you return to the app.
- Fixed offline rewards sometimes being only partly paid right after launch.
- Fixed Auto-salvage sometimes breaking down gear stronger than what you had.
- Fixed the screen edges flickering when you take damage.
Ver 3.4.1
An important fix for save data.
Fixed the problems you reported.
Save data fixes
- Fixed more advanced save data sometimes being overwritten by newer data with less progress after playing on another device or iPad with the same Apple ID. The game now keeps the more advanced save, and if the two differ a lot, it asks "Which save do you want to play?"
- Fixed the game sometimes starting before the iCloud save arrived and overwriting it, after reinstalling the app or right after switching devices. The game now waits for the iCloud save, checks it, and offers to restore it if one is found.
Keeping your saves safe
- The save you did not choose is now kept too (up to 3), and can be restored from "iCloud Backup" in Settings.
- Purchases such as ad removal now stay active when you switch saves.
- Your "Support ID" is now shown on the Contact Us screen. Letting us know it when you contact us helps us look into the problem faster.
Other fixes
- Fixed text appearing garbled on some screens in Chinese.
Ver 3.4.0
Added 13 languages, bringing the total to 20.
Fixed the problems you reported.
New languages
- Spanish, French, Portuguese, Italian, Turkish, Russian, Vietnamese, Indonesian, Thai, Polish, Ukrainian, Dutch and Swedish
Fixed where the display did not match
- The raid event notice always said 60 seconds instead of that week's actual time limit
- The gear gacha description now matches what actually drops: shared armor and weapons from the 4 jobs
- The SUPER SPEED trial length was wrong in some languages
Other fixes
- Opening the monster codex could shut the app down. The codex now opens one tier at a time, which greatly reduces the load when you open it
- Raised the cap on a single hit by 1,000x, so raising your attack still pays off on deep stages
- The double Cat Coins boost ran out early when the game speed was raised
- The first-time Starter Pack could be bought again after resetting your data
- Mail from the developer could be claimed without its message ever being shown
- The monster codex completion rewards stopped at 224 species. You can now claim all the way to 344
Ver 3.3.0
In response to Ver3.2 reviews reporting that the game became heavy and the device grew hot as stages progressed, this update focuses on reducing heat and improving performance. New packs have also been added and several issues have been fixed.
Smoother, cooler play (heat and performance)
- When the device heats up, the graphics mode is now lowered automatically. This also applies if you have chosen a graphics mode manually.
- While iPhone Low Power Mode is on, the game runs with the lightest graphics ("Max Saver").
- In the "Auto" graphics mode, the game draws smoothly while you are playing, and after 5 seconds without input it halves the drawing rate to save battery and reduce heat.
- Scenes with many enemies are now less likely to slow the game down.
- On large iPad screens, the game no longer draws in more detail than necessary.
- Unnecessary processing while paused or while a menu is open has been reduced.
- When both the BGM and sound effect volumes are set to 0, audio processing is stopped.
- Effects have been made even lighter in the "Max Saver" graphics mode.
New packs
- "Starter Pack (first time only)" has been added to the Shop. This one-time purchase contains 100 Jewel Tickets, 1,500 Gems and 3 of each Dungeon Key.
- "Comfort Set (4 one-time items)" has been added to "Convenience features (one-time)". It bundles SUPER TAP, SUPER SPEED, SUPER BOOST and Remove Ads for less than buying them separately.
- Prices are now shown in large type on the purchase buttons in the Shop.
Fixes
- Offline rewards could be lost if the game was reopened from the title screen without claiming them.
- After a job change, the tabs at the bottom of the screen were cut off.
- Right after tapping "Claim all" on the welcome-back screen, a long meaningless string appeared on the battle screen.
- On the job selection screen, narrowly missing the "i" button could change jobs without confirmation.
- On iPad, "Screen zoom" at 125% and 150% produced the same size, and 125% made text smaller.
- A successful Upgrade vibrated twice for a single tap.
- Other minor display issues.
Other improvements
- "Post on X" and "Send via LINE" on the invite card now attach the card image.
- Attack, impact and lightning effects have been redesigned with a light-based look.
- Icons on the Event screen, Invite Friends and elsewhere have been replaced with new artwork, and places where the same thing used different icons have been unified.
- "7-Day Login" in "Daily Missions" has been renamed "7-Day Missions".
- Daily, Weekly and Monthly now use green, blue and red book icons.
- While a window is open, the background is dimmed so the window is easier to read.
- The AUTO button has been redesigned so that ON and OFF are easier to tell apart.
- "Bulk Sell" now asks for confirmation when U or L gear is included.
- Touch response has been refined, including feedback when pressing skill slots and the way notifications appear.
Ver 3.2.0
Three major changes since Ver3.1: an invite feature for friends, Mac support, and a complete rework of the gacha and upgrade presentation.
Invite Friends
- "Invite Friends" has been added to the Event screen. Your invite code can be sent with a card image via X, LINE or the system share sheet.
- When a friend enters your code, they receive 3,000 Gems and 100 Jewel Tickets, and the inviter receives the same amount (up to 10 friends).
- Codes can be entered at Level 10 or above, within 7 days of first launch.
Mac support
- The game now runs on Apple silicon Macs, continuing from the same save data as iPhone and iPad.
- Keyboard and mouse input are supported (Esc = close screen, Space = tap attack, 1-4 = skills, A = auto, P = pause).
Gacha and upgrade presentation reworked
- The gacha sequence has been rebuilt: the chest opens, the background changes with rarity, and higher rarities trigger a fireworks effect. 10-pulls advance automatically to the final card.
- On a successful Upgrade or Limit Break, a card indicates exactly which stats increased and by how much, with a fireworks effect behind it.
- Level-ups, quest completions, boss defeats and Rebirth have been reorganised into three tiers according to the significance of the moment.
Rewards claimed in a single action
- "Claim All" has been added to the welcome-back screen, covering login bonuses, dailies, gifts and achievements.
- The Event screen has been restructured so that all claiming is handled in one place.
Readability and operability
- Text and buttons have been enlarged. A "Screen zoom" setting (100 / 125 / 150%) is available on iPad and Mac.
- Button colours now follow their role, and unavailable buttons are clearly indicated.
- An "Auto" graphics mode has been added, which adjusts quality according to device temperature.
Other improvements
- Venom Blade Dance now applies poison across the entire stage.
- Area boss barriers and healing boss charge effects have been reworked.
- Poison, freeze and stun states are now shown above each enemy.
- A "Rebirths" board has been added to the rankings.
Fixes
- Armor obtained in earlier versions could not be used for Limit Break.
- The reveal order in the gacha did not match the order of the result list.
- Closing the welcome-back screen without using the button skipped that session's login bonus.
- Other minor display, audio and progression issues.
Ver 3.1.0
The ceiling is gone
- The 999 cap on STR, INT, DEX and LUK can now be lifted with Cat Souls (+50 per step) — somewhere for the points that pile up across rebirths.
- Evasion past 30% becomes damage reduction, crit rate past 200% becomes attack, item find past 100% becomes a coin bonus, and cooldown reduction becomes skill power.
- A rebirth no longer stalls JOB training, and the top of the screen tells you how to lift whatever stops growing.
JOB tree polish
- The tree is painted in the job's color (Warrior orange, Mage purple, Archer green, Thief blue), so locked, in progress, maxed and ultimate read at a glance.
- Added job titles, a Four Heroes' Blessing counter, and a master's task worth 1 JP a day.
- Your master appears when you first invest in an ultimate, promotions compare with your last rank, and a MAX button spends all your JP at once.
Things that keep you playing
- A 30-hit combo triggers Fever, boss HP bars pulse gold below 10%, and boss streaks of 3, 5 and 10 wins pay rising gems.
- Lose on the timer with 10% boss HP or less and you get "So close!" — next time the boss starts wounded.
- Shiny chests, a lucky enemy of the day and repdigit kill counts all pay out gems.
Your data is safe when you switch phones
- Saves now back up to iCloud. On the same Apple ID you can restore after switching devices, comparing both copies first under Settings → Data.
The Abyss, and a much bigger item book
- Added the Abyss beyond Stage 1000. Every 100 floors opens a new tier, and the Monster Hunter, Explorer and Reborn ranks go higher.
- The item book grew from 8 to 48 kinds — eight more every 100 floors (fruit → vegetables → mushrooms → seafood), and it shows where each starts dropping. Deeper items are rarer rather than stronger, and everything past floor 100 was toned down.
- Added 40 monsters in 3 colors each, sorted by floor band. Rank plates change with your tier, and a tier you reach never drops back.
Ranking overhaul
- Added Raid Event Best Lv, Raid Event Damage and Sustained DPS, and Game Center standings now show inside the game.
- Tap a name to make that player your rival — you're told when you pass them or they pass you back.
- Added nearby standings, a shareable rank card, and a chart of your rank over time.
Job and level rework
- Level and EXP are shared across every job — switching no longer resets you to 1.
- Rebalanced the Mage's MP, and Mega Thunder Cannon now spends your whole pool and hits harder the more you spent.
- Added a 100-pull to the Gem Gacha (100 tickets).
Easier to play, easier to read
- Small buttons and text are now sized for fingers, faint text is darker, and button colors are consistent by meaning.
- Long screens — Settings, Daily, Adventure Log, Shop, Events — are split into a hub plus sub-screens, distant features stay hidden, and the iPad title screen has its own wide illustration.
- The in-battle buttons (normal attack, AUTO TAP, game speed) now fold into a menu at the bottom left, giving the fight more room. Pause sits outside it and reads "Pause" / "Play".
Smoothed out the first-play snags
- Your very first gear drop is guaranteed to be equippable, skill AUTO can be switched on straight from the tip, and repeated boss timeouts now bring a hint for what to try next.
Fixes
- Updating from 3.0 could drop your title by one rank because the books had grown — fixed, and the title you earned in 3.0 carries over.
- Player names ran through the translator, so a name could look different in other languages and rival tracking could break. Fixed, along with the last strings still showing in Japanese.
- Also fixed: "0 left" stuck in the first boss fight of floors 100/150/200, the idle screen covering an open menu, the blank 7-Day Login screen, lost numbers on multi-hit skills, "NaN" on HP/MP/EXP, and the smallest item values being one digit off.
Ver 3.0.0
Jobs have arrived
- At Lv30 you can now become a Warrior, Mage, Archer or Thief! Each job has its own skills and attack animations — the way you fight changes completely.
- Every job has its own JOB level and JOB tree. Train it and your rank rises, along with your damage multiplier.
- Pick one job first. Raise it to JOB Lv30 and the next job slot opens. You can switch freely between the jobs you have opened. Each keeps its own level and JP, so nothing you raised is ever wasted. Gear and stats are shared across all jobs.
- Added the story of the four heroes who once slew the dragon. Each rank you reach reveals a little more about why they pass their power on.
Gear rebuilt
- Fixed a bug where Legendary gear could lose to Normal gear. Bonus stats now match the rarity they came from.
- Enhancement is now a roll, with its own window. Every future success rate is listed, so you decide where to stop.
- Limit Break now stacks up to 10 levels (base stats ×1.25 per level).
- Every slot now carries attack power, and the inventory cap is gone.
Presentation and sound
- Area bosses and story bosses now arrive with a warning sequence and a siren.
- New Coco animations for level-ups, boss kills, and the idle stance of all four jobs.
- Every skill effect for the four jobs was redrawn at high resolution.
- Field BGM went from one track to six, with a lot of new sound effects.
Comfort
- Features now unlock in order during the tutorial, so you are never staring at a screen where everything is available at once.
- The quest chain was shortened to a length you can actually finish, and tied back to the story.
- A pass over the whole interface: inconsistent wording, broken layouts and missing translations are fixed.
- Ground colour is now sampled from the background and the seam is blurred, so characters sit in the scene.
Other
- The shop is open. Gems accumulate just by playing, and the convenience features can also be unlocked in the Soul Tree (Remove Ads and SUPER BOOST are purchase-only).
- A thank-you gift is waiting in your in-game mail.
Ver 2.7.0
New Content
- Two new daily events: Monster Swarm Day and Tap Power Day! Enemies pour in on one, tap damage triples on the other — how you play changes by the day.
- New Monthly Challenges! Month-long goals that reset on the 1st, with bigger rewards than the daily and weekly ones.
- Your best from last week now shows in the Raid event! Something concrete to beat.
Comfort & Balance
- No more losing floors to the Area Boss! Running out of time no longer sends you back — you can try again right where you are.
- Far fewer full-screen ads! No interstitials before Stage 10, and at least 3 minutes between them after that.
- New transfer code for changing devices! Create a code from Settings → "Data Transfer (New Device)" and load it on your new phone.
Performance & Other
- Smoother performance, less heat! We reworked how effects are handled when they stack up, so your device stays cooler during long sessions.
- A thank-you gift is waiting in your in-game mailbox.